Thorn is a HAR created by Cliff Brussee on July 4, 2074. Its special abilities are Speed-Kick, Off-Wall Attack and Spike-Charge.
A real favorite among the populace, the Thorn unit was the first to use monofilament technology. The points of the "spikes" come to a single molecule, which gives Thorn a punch that can cut through normal metal like it is paper. This HAR can use its spikes to attack in several different ways. Its long legs also provide a powerful weapon at medium range.
Thorn is a fairly standard power robot with one key weakness, predictability. Most of Thorn's normal moves are completely useless except in combos, forcing a Thorn player to rely on his long reach and excellent special moves for victory. The Speed-Kick and Spike-Charge are the bread and butter of a Thorn player, able to do amazing damage if the opponent is caught off guard. The sweep kick and jump kick are Thorn's other outstanding moves, so by getting used to using those four until one of them gets through, players can start on a short powerful combo. A skilled player will be able to counter every one of these, though, so make sure to don't overuse any single one of them. All in all, it is recommended to use another, more versatile power robot like Flail or Katana.
MOVE NAME | COMMAND | DMG. | TYPE --------------------+------------------+--------+---------------------- Jump Punch | (air) P | 12.5 | Medium Jump Jump Kick | (air) K | 12.5 | Medium Jump Jab | f+P | 5 | Light AR Strong | P | 12.5 | Medium AR Fierce | b+P | 16 | Medium Forward | K | 11 | Medium AR Roundhouse | b+K | 17.5 | Heavy KD Low Jab | df+P | 4.5 | Light AR Low Strong | d+P | 12.5 | Medium AR Low Fierce | db+P | 16 | Medium KD Low Short | df+K | 5 | Low Low Forward | d+K | 11 | Low Sweep | db+K | 15 | Low KD Spike Charge | f,f+P | 0+22.5 | Heavy (Throw on 2nd hit) Speed Kick | qcf+K | 10 | Medium KD Shadow Speed Kick | hcf+K | 10+10 | Light (KD on 2nd hit) Air Speed Kick | (air) qcf+K | 10 | Medium KD E0 Off-Wall Attack | (air, wall) df+K | 16 | Light KD AR Air Off-Wall Attack | (air) qcb+K | 16 | Light KD AR E2 Alley Oop | (close) f+P | 22.5 | Heavy Throw Scrap: b,b,f+P Destruction: u,d+P during 1st hit Fire & Ice: u,u,d+P during 2nd hit Notes: The Spike Charge will automatically trigger when hit by a low attack and the 1st enhancement makes it faster.
Information Courtesy of "One Must Fall 2097: The Definitive FAQ"
by Robyrt(firstname.lastname@example.org, http://robyrt.coolserver.net )